3DRenderingAgency

3D rendering explained

Path tracing vs ray tracing: what is the difference?

In path tracing vs ray tracing, path tracing is the form of ray tracing that follows each ray through many random bounces to compute all the light in a scene, while ray tracing as used in games traces only selected effects such as reflections and shadows. Path tracing is slower but produces full global illumination, which is why final architectural stills are path traced.

By the 3DRenderingAgency team · Updated

A double-height townhouse hall with a white-oak stair, lit by one shaft of sun and the warm light bouncing off plaster walls.

Both methods follow rays of light; they differ in how far they follow them. Our page on path tracing explains that method in full. This page puts the two side by side on one interior, shows what changes in the picture, and maps each method to the images and tours an architect or developer actually buys.

What is the difference between path tracing and ray tracing?

Path tracing traces every bounce of light for every pixel, while hybrid ray tracing traces only chosen effects and rasterizes the rest. Asked as ray tracing vs path tracing, the question is really about scope. The meaning of ray tracing is broader: it is the umbrella technique of following lines of light through a scene. A game with "ray tracing on" usually draws the image the fast, rasterized way and then traces rays for reflections, shadows or a single bounce of light. A path tracer traces everything: each ray keeps bouncing in a random direction, picking up color from each surface, until it reaches a light or runs out of energy, and thousands of these paths are averaged per pixel.

The idea goes back to 1986, when Jim Kajiya introduced path tracing with his paper on the rendering equation, according to the Wikipedia article on path tracing. The same article notes that because path tracing uses random samples, the image starts noisy and the noise falls as more samples are taken.

Path tracing and ray tracing compared
AspectHybrid ray tracingPath tracing
What it tracesSelected effects: reflections, shadows, sometimes one bounce of light. The rest is rasterized.All light in the scene, direct and indirect, for every pixel
BouncesUsually one, sometimes twoMany, until the path reaches a light or fades out
Global illuminationApproximated, or traced at low qualityFull global illumination by design
NoiseLow ray counts, cleaned by a denoiserGrainy at first, clears with more samples per pixel, then denoised
SpeedReal time: tens of frames per second on a recent GPUOffline: minutes to hours per high-resolution still; real time only on top hardware with heavy upscaling
Typical useGames, real-time design review, interactive walkthroughsFilm, architectural and product stills, animation frames
Example enginesGame engines, Unreal Engine with LumenCorona, V-Ray, Blender Cycles

What do path tracing and ray tracing look like side by side?

Side by side, the path-traced image shows color bleeding, softer contact shadows and evenly lit corners that the hybrid ray-traced image lacks. In the living room below, both halves have the same model, materials, sun and camera. Only the light calculation differs.

A living room split in two: the left half is cooler and flatter with a dark ceiling corner; the right, path-traced half shows a warm tint on the wall from the oak floor, a crisp shadow under the sofa and an evenly lit corner, each spot circled.
Same room, same camera: hybrid ray tracing (left) and path tracing (right).
  • The wall above the oak floor. In the path-traced half, sun bouncing off the floor tints the white wall a warm honey color. The hybrid half leaves it cold gray. That extra light bounce is global illumination.
  • The shadow under the sofa. Path tracing gives a dense dark line where the sofa meets the rug, fading softly outward. The hybrid half shows a uniform smudge.
  • The ceiling corner farthest from the window. Path tracing lights it with light bounced several times around the room. In the hybrid half it falls almost to black.

Those three spots are what a client notices without knowing why. A room that looks cold, flat or too dark in the corners is usually short of bounced light, not short of lamps.

Is path tracing worth it?

For a still image that will sell or win approval for a building, path tracing is worth the extra render time; in games it is worth it only on hardware fast enough to keep the frame rate playable. A marketing still is rendered once and seen for months, in brochures, listings and planning packs, so a few extra hours of computer time cost little against an image that reads as a photograph. In a game the cost is paid every frame. If path tracing drops the game below a smooth frame rate, most players get more from a lighter mode.

Does path tracing reduce FPS?

Path tracing reduces frames per second sharply, so real-time path tracing depends on upscaling and denoising to stay playable. A path tracer needs many rays per pixel to give a clean image, and a game has only a few milliseconds per frame. Real-time path tracers therefore trace very few rays, render at a lower resolution, clean the grain with denoising and let an AI upscaler fill in the missing pixels. Without those helpers, even top graphics cards fall to a frame rate few people would play at.

The same bathroom in four strips, from heavy grain at very few samples to a clean render at many samples, and a final denoised version.
Few samples, more samples, many samples, and few samples with a denoiser.

The strip above shows why. The same bathroom is path traced with very few samples per pixel, then more, then many, and finally with few samples plus a denoiser. A game gets roughly the first strip's budget each frame; our stills get the third strip's, then a light denoise.

Does Cyberpunk 2077 use path tracing or ray tracing?

Cyberpunk 2077 offers both: ray-traced lighting modes and a full path-traced mode called Ray Tracing: Overdrive, added in 2023. The developer released it as a technology preview in patch 1.62 on April 11, 2023, describing it as a fully ray-traced, or path-traced, rendering mode, according to CD PROJEKT RED's patch notes.

Which GPUs can do path tracing?

Any modern GPU can run an offline path tracer, but real-time path tracing in games needs a recent high-end card with dedicated ray tracing hardware. For the Overdrive preview, the same patch notes recommended an NVIDIA GeForce RTX 40 Series card from the 4070 Ti up, or an RTX 3090 at 1080p and 30 frames per second. For rendering work rather than games, see our page on the GPU and computer for rendering.

Which does the agency use for stills and for walkthroughs?

We path trace final stills, animation frames and 360 panoramas in offline engines, and use Unreal Engine 5 only where a viewer must move freely, as in a VR walkthrough, with Lumen lighting that keeps it close to our stills. Corona and V-Ray inside 3ds Max are the main production renderers at 3DRenderingAgency, where designers who know how a building goes together render every view, with Blender's Cycles for some scenes.

Which method we use for each deliverable
DeliverableMethodEngineWhy
Still image (interior, exterior, aerial)Path tracing, offlineCorona or V-Ray in 3ds Max; Cycles for some scenesRendered once and viewed for months, so accuracy outweighs render time
Architectural animationPath tracing, offline, frame by frameCorona or V-RayEvery frame should match the stills; the render runs over the 2 to 3 weeks of production
Virtual tourPath-traced 360 panoramasCorona or V-RayEach panorama is a fixed viewpoint, so it can carry full bounced light
VR walkthroughReal-time hybrid ray tracingUnreal Engine 5, with Lumen lightingThe viewer moves freely, so frames must draw in milliseconds

Our architectural 3D animation is rendered from the same scenes as the stills, so the film and the images match, with a first draft in 2 to 3 weeks. Our real estate virtual tours are built from rendered panoramas, so every view a buyer turns to keeps full traced light. For still images, every architectural render we make is path traced, so investors and planning boards see light and materials as they will be built.

Questions

Can an RTX 4090 or 5080 do path tracing?

Yes. Both are GeForce RTX cards with dedicated ray tracing cores, and the RTX 40 Series was what CD PROJEKT RED recommended for Cyberpunk 2077's path-traced mode; for rendering hardware in detail, see the GPU and computer for rendering.

Is path tracing the same as ray tracing?

Path tracing is a kind of ray tracing: every path tracer traces rays, but not every ray tracer follows light through all its bounces.

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